Created as a demonstration for the master’s degree students I taught at the Academy of Art University in San Francisco, California.
3D render for a personal look dev project.
Early game development for Septerra Core by Valkyrie Entertainment in Chicago, Illinois.
Game lighting for SOCOM US Navy Seals by PlayStation-Sony Entertainment in Seattle, Washington.
Environment model for Halo 4 by 343 Industries in Seattle, Washington.
Various models for multiple clients.
Design and Illustration for a backcountry snowboarding event I co-founded at Mt Baker, Washington.
Virtual reality experience featuring an Audi A6, developed independently in Unreal Engine for the XYZ Agency in San Francisco, California.
Photographic imagery composited into a 3D-rendered vehicle interior for a LiDAR startup I Art Directed in San Francisco, California.
A look dev sample completed for Color Rhythm in San Francisco, California.
Part of a series of HDR panoramas photographed at the Bellagio in Las Vegas, Nevada.